
Welcome to the Guild Hall
Welcome weary traveler to this place of refuge, The Guild offers a home for original fantasy art, forum-based role play, stories, lyrics and poetry.
Through a forest that was ancient beyond years ere Beowulf went to sea, before Homer and older even than Atlantis, lies the path to the Guild, home of artists and gamers and storytellers, a haven for imagination and a refuge for creativity.
Welcome gentles all, greetings, fair health and fair time of day to you all,may you find your ease within the Halls of the Guild! Enter and let loose your worldly burdens and set your mind at ease, set free your creativity, and enjoy the wit, wisdom and comradeship all within.
Enter with an open mind and heart and take the full measure of all within, enjoy the work of others and contribute your own in return.
![]()
What is Fantasy?
What is fantasy? Well now, whole books have been written on that subject and it is a question that has been asked countless times hereabouts, a definition is needed but we need something simple and steeped in going on 5 years of Guild history where we’ve expanded what used to be a fairly tight definition.
The Guild is now open to all fantasy and science-fiction genres and gameworlds, for example we have Star Wars, but many will argue that the abilities of the Jedi are more science-fantasy, Firefly has people with abilities like River Tam, as another example. Apparently we like sci-fi but we like to mix in a little magic and psionics as well.
- Fantasy can happen in any timeframe or setting, this includes medieval times, the wild west, modern times and even the future. You can have swords and sorcery, six-shooters and sorcery, Harley's and Sorcery, or lightsabers and fantasy.
- Fantasy can be fan fiction, it can encompass books, magazines, TV, movies, radio, manga, or any of a myriad of subjects with a fantasy theme.
- There are many sub-genres of fantasy, and pictures, games, and stories about each and plenty of room for them all:
- Bangsian fantasy, Comic fantasy, Contemporary fantasy, Dark fantasy, Dying Earth, Fairytale fantasy, Fantaserye and telefantasya, Fantasy of manners, Hard fantasy, Heroic fantasy, High fantasy, Historical fantasy, Juvenile fantasy, Low fantasy, Medieval fantasy, Mythic fiction, New Weird, Planetary romance, Cyberpunk derivatives, Romantic fantasy, Science fantasy, Speculative poetry, Steampunk, Sword and sorcery, Urban fantasy, Wuxia are just a few examples.
- Fantasy covers a lot of ground, when in doubt, don't be afraid to ask!
![]()
Code of Chivalry
The actual Code of Chivalry is hard to define as it had many incarnations depending upon time and place, and so with that provision these are the Virtues of Chivalry that hopefully appeal to all as a Code of Respectful Conduct within the board.
Without naming names or giving examples we have all seen that the differences and bickering on other groups detracted from what the stated intention of the group. We here all want to insure that there is no need or place for the politics that emerges on these nameless other groups. We are all here to read, write, draw, play and share our work with others, and that means that we must have open and honest communication without hidden agendas.
Our Code of Chivalry
![]()
Prowess
Continual training and practice to insure that the chosen skills from Art, Role Playing and Writing are always honed and ready.
Justice
To act always within the code of Chivalry, setting the example for others to follow.
Loyalty
Keeping faith with your comrades. That which you know in confidence should never pass your lips, even if you have not been asked to do so.
Defense
Defend your comrades from any threat or hostile behavior, and counsel charity to those that act in an untoward manner to others.
Truth
Give your honest opinion when asked, but remember always that truth may be kindly given, and kind words help where hard words harm.
Courage
Share all that you may with your comrades of the guild, sharing creativity is to share a personal part of one’s self and is among the bravest acts that one may ever undertake.
Faith
Those of the Guild must have faith in their comrades and their Guild and know always that their trust is safely guarded by all, they should treat all as they wish to be treated in return.
Humility
Seek always to recognize honor and accomplishment rather than recognition for your own deeds, leave the recognition of your own deeds to others. Reward the deeds of others but do not seek reward for yourself.
Generosity
Give all that you may in time and service to your companions. Noble spirit cannot live in the same body as a miserly heart.
Courtesy
Do not present unwanted attentions to others, if you feel encouraged by the attentions of others then inquire to these feelings privately, and if you find your attentions are unwanted then withdraw in courtesy, let no gentle rebuke draw malice or hurt feelings.
Nobility
Seek to be emulated. Those that see your service and adherence to the virtues of chivalry shall seek to emulate your conduct.


























